Atlantica Enhancing Guide
Next, we'll speak about Atlantica Enhancing.
The 'it will need always 1 extra stone ahead of what you are enchanting' rule still applies here, so enhancing to a +1 takes 2 stones, +2 takes 3, etc. Be forewarned that the breaking percentage I have experienced like mentioned is close to 50%, if not a little under. I probably have crappy luck; but I have managed to break more things then enhance. What I do sometimes is 'Enchant' it to a +whatever so it doesn't fail, and then when it hits what I require it to (usually +4 to +5) I go to vulcanus and try my hand at enhancing it to the next level. I never chain enhance, because two times I tried and it backfired on me horribly - then again, like I said I might have bad luck. Also, the same thing that applies for enchanting applies to enhancing - you can get an unforeseen result. My friends have enhanced to a +3 before with a normal item and boy was I jealous
But, with enhancing comes the thought of not needing an exact copy of 'quality' and type of item to enhance. This is why people love Vulcanus, because they lets you try it with one item. It is a pick your poison type thing; spend a little more currency and be positive, or risk it all to hit it gigantic without dropping dough on more items.
I have had a lot of my mentees ask me to write a guide here so they can check it out, so by popular demand I decided to a little write-up.
**Credited to Muiramir, they added ALL of this and thanks are due! Here's the narrow:
* In the current game (Open Beta), there is a more significant jump between Spirit and Sea items than for many of the other levels; the rate of increase (slope) for Spirit is also fairly weak. It is probably more effective to hold off heavy enchanting until you are past Spirit.
* On average in the mid-range at least, a level X item from normal boxes at +Y tends to be *very roughly* equivalent to a Level X+10 item from normal boxes at +Y-1. For example, the average damage output from a Level 15 Deep Sea Bow +2, a Level 25 Ogre Bow +1, and a Level 35 Assassin's Bow +0 are about the same. I recommend looking up exact stats, but as a rough guide it is useful to plan your purchases and enchanting. In the event you keep nice notes, you will realize that the increases do follow a series of formula, and you can predict exactly the stats for items you haven't seen yet.
Partly to counter the above, higher bonus items have extra limitations. At some point (around +5 for low-midrange items at least), they begin having a Durability stat, which gradually goes down with use to represent wear and tear. Note that using enchanting to conjoin items not only usually increases the max Durability, but resets it to the (new) max. Items you buy at the market may not have full Durability left, buyer beware. The various Repair stones can be used to restore I think, but I have not experimented with that; at lower levels it is usually more effective to enchant it to the next level.
* One time you get past the Beginner Enchant stones (and boxes), the cost for the stones becomes important. Currently, a (Beg) box appears to be walking around 800, while an (Int) box appears to be walking around 8,000; this is a harsh factor of 10 increase. Consider that a +10 item not only requires 1,024 base +0 items, but 2,036 stones. I expect the cost of the higher boxes / stones may go down some as the game matures, but how much is an open question. In combination with the above, this leads to it usually being more effective to keep enchanting the items before the break. A +4 Ogre Bow is more effective in every way than a +2 Assassin's Bow, but usually cheaper to buy or make, and you can start using it ten levels sooner.
At the max enchantment of +10, you no longer must worry about Durability.
* At even higher levels (+7 or so), items you enchant will be 'sealed', with the numbers in red when you mouse over them. In this state, they can be sold, traded, etc. but not used. Equipping the item will give a prompt about breaking the seal; one time you do so, you can use it, but no longer sell, trade, etc. I think that enchanting again to the next level will re-seal, but I am not certain about all cases.
* In addition to all of the above, there's currently PvP limitations on max bonus. I think this is currently +4. In the event you are really serious about PvP, you will probably end up spending significantly more currency to keep upgrading your team's equipment to +4 of whatever your current level's equipment is. Still, do the numbers; try and upgrade the items that give you the most effectiveness for your gold first.
More informations and EVE Isk can be found in ig2t.
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